AI Insights · Timothy · October 2025
Top 5 Anime Games on Android in Slovenia: Q3 2025
Discover the performance trends of the top 5 anime games on Android in Slovenia during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the anime gaming landscape on Android in Slovenia showcased diverse trends in downloads, revenue, and active user engagement. Here's a closer look at the performance of the top five anime games, with insights provided by Sensor Tower.
Umamusume: Pretty Derby from Cygames, Inc. experienced notable fluctuations in its weekly revenue, peaking at approximately $1K in mid-July. However, it saw a gradual decline towards the end of the quarter, closing with around $69. Downloads started at 170 and decreased significantly to 16 by the end of September. Weekly active users initially increased from 155 to 397 but saw a decline, ending the quarter at 254.
HAIKYU!! FLY HIGH by Garena International II reported a steady climb in revenue, reaching $210 in early September before tapering off. Downloads peaked mid-August at 272, with a noticeable drop to 20 by the end of September. Active users saw an increase from 43 to 122 in August but decreased to 34 by the end of the quarter.
Captain Tsubasa: Dream Team from KLab had no revenue data available, but downloads showed a brief surge in late July with 225 downloads before declining to 5 in early September. Active users followed a similar trend, starting at 3 and peaking at 148 in early August, then declining steadily to 17 by the quarter's end.
DRAGON BALL GEKISHIN SQUADRA from Bandai Namco Entertainment Inc. had no revenue reported. Downloads were highest at 196 in early September, decreasing to 27 by the end of the month. Active users peaked at 110 in late September before dropping to 36.
Finally, Jujutsu Kaisen Phantom Parade from BILIBILI saw its highest revenue of $121 in mid-August before revenue data ceased in September. Downloads experienced a peak of 101 in late August, falling to 8 by the end of September. Active users showed fluctuations, peaking at 80 in late July and ending at 43.
These insights highlight the dynamic nature of anime games in Slovenia's Android market. For more detailed analysis and insights, visit Sensor Tower.